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Burn down the casters first as they usually have less armor and HP and die quickly.ĭigmaster Shovelphlange is a level 38 elite goblin that patrols the caverns outside of Uldaman, in the South Common Hall, before you zone in.ĭigmaster Shovelphlange can hit hard, especially for cloth wearers. When you reach the packs of Earthen Mobs towards the end, you'll see they're in packs of 5 or greater.Treat this as a silence, and cease all casting until this wears off. Shadowforge Darkcaster cast a Spell Bomb, where for 10 seconds, it inflicts 300+ damage to a target every time they cast a spell.Be careful where you're standing - move out of the fire after this has been cast! As you venture deeper into Uldaman, many mobs will cast AoE spells such as Flamestrike.Great time for a Warrior to keep up Hamstring or a Rogue to use Empty Poison Vial to slow them down. Most enemies will run away for help at low health.Hiding behind a wall or corner, or using Line-of-Sight (LoS), will force the caster to run to you as they will have no visible way to attack you otherwise. Since many of the tunnels are long and winding, use it to your advantage when pulling casters.Utilizing crowd control abilities such as Polymorph, Sap and others will make things a lot easier! Many of the pulls in Uldaman will contain groups of enemies.If you are missing the Kargath flight path, head to Hammerfall in Arathi Highlands, travel south through Wetlands and Loch Modan until you hit Badlands. Groups can fly to Kargath in Badlands and run over from there. Groups can fly to Thelsamar in Loch Modan and travel south into Badlands. There is a tunnel in Dustwind Gulch, east of Hammertoe's Digsite, north west of Lethlor Ravine, that allows entryway to Uldaman as a back door. You'll know you're in the right spot when you start to see Shadowforge Dwarves in the area. The primary entrance to Uldaman is just a bit south of the border between Loch Modan and Badlands.
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There are two separate entrances to the Uldaman instance: the primary entrance and a back entrance.
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In keeping with Patch 1.12, groups of up to 10 players may enter Uldaman together, although 5 is considered a typical group size. Uldaman is a long windy dungeon, with many confusing tunnels and caves, that will take groups several hours to clear.
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Discovered as an ancient titan vault by the dwarves of Ironforge when excavating deep beneath the surface of the Khaz Mountains, the site has since been invaded by troggs and Shadowforge Dwarves, seeking to overtake the ruins. Uldaman is a level 40-45 dungeon located in Badlands. It’s right after dealing with the Stone Imps down the narrow alley.īFG Ammo: Found in the arena with the Escalation Encounters.Welcome to Wowhead's comprehensive strategy guide to the Uldaman dungeon in Classic WoW, including all associated dungeon quests, boss tips, directions to reach the Enchanting trainer, and loot drops for all bosses. Map: When you reach an area where the Intern tells you to reactivate power in the city, you’ll find the map just to your right. Turn left and drop down from the raised balcony to find this codex at street level.Įxtra Life: Down the street after the first Cursed Prowler encounter, there’s a 1-Up at the end of the road. Reclaimed Earth | All Collectibles LocationsĬodex: Right at the start of the level.
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UAC Atlantica Facility Collectibles Guide | The Blood Swamps Collectibles Guide | The Holt Collectibles Guide | How To Unlock Support Runes & Which To Pick First | How To Beat The Dark Lord | Final Boss Guide The more lives you get now, the more you’ll have when you face the Dark Lord. That means extra BFG ammo and extra lives to collect. Like all the DLC levels, there aren’t many collectibles to hunt down - but there are secrets.
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The monsters have retreated, and the grass is starting to gross. The level itself is beautiful - a far cry from the lava-filled apocalypse it was before. All you have to do is fight through swarms of Hell’s ugliest monsters to reach it. In the Doom Slayer’s eternal war to destroy the demons of Hell, he’s sent to a remote UAC Facility containing a giant ancient gateway to the Dark Lord’s realm.